WoW: Forever dungeon experience changes

WoW: Forever keeps the 1–60 experience curve but cuts dungeon mob experience and raises dungeon quest experience, so the first run matters most.

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World of Warcraft Classic harvest golem walking through Westfall wheat fields at sunsetnews briefing
Field image© Blizzard Entertainment. Official World of Warcraft Classic BlizzCon 2018 press screenshot; used as original-world context, not WoW: Forever footage.
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The briefing

WoW: Forever keeps the 1–60 experience curve unchanged. Players need the same total experience to reach level 60, but where that experience comes from is changing.

In a direct interview with The Sun, Blizzard said experience from dungeon monster kills has been reduced, while experience from dungeon quests has been raised significantly. The result is that a first run of a dungeon is very rewarding, and repeated runs are not as efficient.

The stated aim is to get players out in the world and meeting each other rather than farming one dungeon repeatedly.

Blizzard did not change the total experience curve, so the new zones sit alongside existing paths rather than lengthening the overall climb. The change comes from a developer interview, not a written Blizzard page, and exact values have not been published.

Meeting Stones do not replace travel

In a separate direct Kotaku interview, Blizzard said Meeting Stones open a Looking for Group listing but do not summon party members. Groups still travel to the dungeon unless a Warlock summons them. That behavior is separate from the experience tuning, but it matters when planning a first-run route.

The zones, dungeons, and raids guide tracks the reported ship routes and the published dungeon ranges. The interview does not publish the final listing interface or eligibility rules.

This is a directional change, not a final numbers table. Treat it as guidance for planning a route around each dungeon’s first quest run until a recorded beta build shows real values.

End of briefing

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